You're a test subject. Reach the exit door. The Facility makes that harder than it sounds.
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Move & jump
Hold the on-screen arrows to walk; hold jump to leap. A running jump clears wider gaps.
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Grab & place
Tap GRAB to lift a crate or heavy orb. Carry it, then PLACE it — on a button, or as a step to climb.
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Solve the chamber
Buttons hold doors open while weighted. Spikes kill only you. Open the exit, then reach it.
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New gadgets, deeper
Moving platforms, portals, lasers, gravity flips, light bridges, bounce pads — one new idea at a time.
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3 lives, one run
You get three lives for the whole descent. Lose all three and it's Game Over — back to chamber 1. No pausing, no saving. Stuck on a chamber? Hold ↺ to restart it (that's free).